Reference

Waterpark Simulator Achievements Guide: All 71 Unlocks

Waterpark Simulator achievements guide: all 71 Steam unlocks with global rates, why nothing pops on Easy or Sandbox, and how to finish the rarest counters.

v1.0Updated: 2026-11-04

Waterpark Simulator has 71 Steam achievements. Most unlock through ordinary park progression, but the rarest are deliberate grinds, and the most common reason nothing pops is that the save is on Easy or Sandbox. Below is every unlock by category with Steam's live global rates, followed by the fixes worth trying.

How many achievements does Waterpark Simulator have?

Steam's official global achievement feed for app 3293260 returned 71 achievements on 29 October 2026. Older guides quote 52, 55 or 60; those counts come from Early Access builds or console trophy sets and go stale after patches (Community). The live Steam list is the only number worth trusting. Every percentage below is Valve's global unlock rate, so it covers all players rather than your difficulty (Official).

Why achievements are not unlocking

Five things account for almost every "nothing is popping" report.

  1. The save is on Easy or Sandbox. Community sources say only Normal and Hard credit achievements, and that both Easy and Sandbox disable them (Community). CayPlay has not put that rule in a patch note, so it stays unconfirmed official policy, but it is the first thing to check. Difficulty is chosen when the park is created and cannot be changed later without a new save (Community).
  2. The counter is a personal action, not a park outcome. Cleaning, repairs, rescues and bracelet catches only count when you do them. Hiring cleaners, handymen and security automates the work and quietly stops your progress (Community).
  3. You are in someone else's multiplayer park. Patch 1.0.91-era notes fixed achievements "not progressing as intended during multiplayer", which confirms co-op was broken (Official). Community reports still describe only the host receiving reliable credit, so repeat a stuck counter in a park you own (Community).
  4. The build is behind. CayPlay has shipped achievement fixes repeatedly: beach-park and zipline triggers (1.0.21), the city-map 3-star and 5-star unlocks (13 August), the "Nothing left to learn" trigger (28 August), and the painting achievement plus the frozen "Slip Happens" counter (1.0.91, 11 September) (Official). The current build is 1.0.120 (28 October 2026). Update before you assume a bug.
  5. The install is damaged. The 4 August note says a corrupted download can leave the park looking empty after an update, and the fix is Steam's file verification (Official). Run it if a save loads wrong, then retry the achievement.

The Steam tracker itself can also lag: community guides report progress appearing minutes later, or after a reload (Community). Give it a session before you start a new park.

Progression and prestige achievements

UnlockGlobal rate
Open the park for the first time93.2%
Build your first slide91.5%
Reach 1-star park prestige83.5%
Finish the tutorial80.3%
Expand the park once71.5%
Have 20 visitors at once70.8%
Reach 2-star park prestige69.4%
Reach 3-star park prestige48.3%
Have 50 visitors at once43.4%
Expand the park three times38.2%
Open the Beach map33.8%
Reach 4-star park prestige32.9%
Reach 5-star park prestige20.1%
Reach maximum expansion15.3%
Reach 3 stars on Beach14.9%
Reach 3 stars on City11.8%
Have 100 visitors at once10.5%
Reach 5 stars on City5.3%
Reach 5 stars on Beach5.2%
Reach Diamond Star prestige3.7%
Reach 5 stars on Hard1.0%

The progression ladder is where most players stop. Five-star Hard is the rarest at 1.0%, Diamond Star prestige at 3.7%, and the two five-star map runs at about 5%. The 100-visitor unlock sits at 10.5%: players have reported a 70-guest cap on some builds, and console patches reportedly lowered the trigger to 70, while Steam's API still tracks a 100-visitor condition (Community). Check your build and your guest cap before calling it broken.

Cleaning, repair and safety achievements

UnlockGlobal rate
Clean 100 pieces of trash82.2%
Clean 500 attractions74.1%
Mop 100 puddles72.8%
Repair 500 attractions71.3%
Use the Injector on an injured visitor68.4%
100 visitors slip on puddles68.1%
Clean 500 pieces of trash63.1%
Clean 1,000 pieces of trash52.1%
Mop 500 puddles48.1%
Water-gun 100 smelly guests34.6%
Mop 1,000 puddles32.6%
Save 100 drowning guests28.0%
Push 100 panicking guests27.9%
Clean 50 pool poops19.1%
Repair an attraction within 5 seconds of breakdown17.5%
Clean 100 pool poops10.7%
Catch 200 guests without bracelets8.3%
Security removes 50 disruptive guests7.9%
Clean 500 pool poops1.4%

Do these by hand early. Every clean, mop, repair, rescue and security removal is a personal counter, and staff work does not feed it. "Pool-ution Solution" (500 pool poops) is the rarest achievement in the game at 1.4%, followed by "Zookeeper" (100 poops) at 10.7%. "Hot Fix" needs the repair within five seconds of the breakdown, so stay near a tired attraction with the hammer ready. "Slip Happens" froze before 1.0.91; if your counter is stuck at 55/100, update first (Official).

Panicking guests: what the counter wants

A panicking guest is the flailing visitor you see in a pool, usually after a cannonball into water that was too shallow or a pool that was never refilled. They block diving boards and can drown, which is why two counters sit next to each other on this list: Push 100 panicking guests (27.9%) and Save 100 drowning guests (28.0%).

The routine that feeds both:

  • Refill pools before opening. Empty pools cause the cannonball injuries that start the panic, and pushing a guest off a board does not undo an injury.
  • Throw life preservers into every pool at day start. Panicking guests bump into them automatically, which turns a rescue into a save without you crossing the park.
  • Push, do not wait. Right Mouse is the push input; a panicking guest on a diving board clears the moment you push them off or into a ring. Station a lifeguard on the busy boards if you keep missing them.

Staff work does not feed these counters, so do the pushing yourself. The stuck guests fix guide and visitor happiness guide cover the board-side detail.

Money, service and staff achievements

UnlockGlobal rate
Hire your first employee77.1%
Earn $10,00071.4%
1,000 slide rides47.0%
Earn $100,00042.7%
Spend $100,00041.5%
Earn $1,000 in tips40.4%
Hire five staff34.1%
Spend $250,00029.2%
Spend $500,00020.8%
Sell 500 lemonades17.9%
Earn $1,000,00013.6%
Sell 500 hot dogs9.7%
Unlock all normal research7.8%
Sell 500 ice creams6.7%
Hand out 500 flyers5.7%

All of these are cumulative across one save, so restarting a park throws away progress. Keep a single long-running park and let the counters accumulate. The food-sale achievements are the slowest: 500 ice creams is 6.7%, 500 hot dogs 9.7%, 500 lemonades 17.9%. "Nothing Left to Learn" means the normal research tree, not the Museum questlines (Community); it sits at 7.8%. Tips depend on satisfaction, so fix happiness before grinding the $1,000 target. Our money-making guide covers the revenue side, and the research tree guide covers the unlock order.

One-off, building and Wellness achievements

UnlockGlobal rate
Water-gun a guest78.7%
Destroy 100 buildings65.6%
Paint an attraction62.5%
Customise your character46.4%
Hit a visitor with the boxing glove38.9%
Fall from 20 m31.2%
Paint a visitor30.4%
Play a trumpet25.5%
Use the spray can22.3%
Complete Wellness mission 119.2%
Build a five-star diving board14.5%
Ride the zipline14.2%
Complete Wellness mission 29.5%
Complete Wellness mission 36.8%
Build a custom slide6.4%
Get scammed by Yogi4.3%

These are quick cleanup tasks once the long counters are secure. "The Bigger They Are…" wants a 20 m fall and sits at 31.2%; community reports call it finicky, so save before you jump (Community). "Don't Look Down" is about building a five-star diving board, not reaching five-star park prestige. The Zipline unlock requires actually riding it, and the Custom Slide unlock requires finishing a slide, not just opening the editor. The three Wellness missions correspond to Yogi's three-, four- and five-star quests (Community), while "Enlightenment Isn't Cheap" (getting scammed by Yogi) is the rarest at 4.3%. See the Museum questline walkthrough for the quest structure.

Giving Yogi money: the "Enlightenment Isn't Cheap" unlock

"Get scammed by Yogi" is the rarest unlock on the one-off list at 4.3%, and it is triggered by a payment rather than by a repeatable action. The Yogi appears in front of the Museum after all three NPC questlines are complete, and his chain is built around purchasing and building the game's most expensive equipment — paying him is part of that chain, not a separate donation.

Two practical notes:

  • Save before you pay. Community guides recommend saving immediately before handing over money, because the precise condition that fires the scam is not documented. If the unlock does not appear, reload and take the next quest step rather than losing the spend.
  • Progress the Yogi line, not a "give money" menu. The payment arrives through his quests, so there is no separate donation interaction to hunt for.

The three Wellness missions on the same table correspond to the Yogi's three-, four- and five-star quests, so one full Yogi run usually clears four unlocks at once. The Museum questline walkthrough covers where he stands and how the chain starts.

The fastest route to 100%

  1. Pick Normal or Hard and the Beach map at creation. Difficulty is locked per save, and Beach lets one developed park cover the generic, Beach and Hard prestige lines (Community).
  2. Stay manual until the personal counters are done. Clean, mop, repair, rescue and catch bracelets yourself before hiring the staff that would do it for you.
  3. Keep one long save for money, sales, research and visitor counts. Restarting resets cumulative progress.
  4. Use City only for its map-specific unlocks. City three-star and five-star are separate saves in most community routes (Community).
  5. Finish the counters before starting a second park. Splitting progress across saves is the most common way players stall at 60–70%.
  6. Update, then verify files. If an unlock still refuses to fire on 1.0.120, verify the install before treating it as a bug.

What is not confirmed

  • Easy and Sandbox disabling achievements. Multiple community sources agree, and the in-game mode warning reportedly says so, but CayPlay has not published it in a patch note. Treat it as [Unconfirmed] official policy.
  • Non-host credit in multiplayer. A patch fixed "not progressing as intended", but no official statement says whether guests now earn every counter.
  • The exact Yogi scam trigger. Community guides recommend saving before paying Yogi; the precise condition is not documented.
  • The PC "Full House" threshold. Steam's API tracks a 100-visitor condition; console builds reportedly changed it to 70.
  • Console trophy parity. PS5 and Xbox sets differ in count and patch timing; this guide covers the Steam list.
  • Whether the sixth prestige tier is named "Diamond Star" in every language. Steam's API records the tier; the label is community-reported.

Quick answers

  • Do achievements work in Sandbox? No, according to community sources. Use Normal or Hard.
  • Can I switch an Easy park to Normal? No. Difficulty is locked when the park is created.
  • Why is my counter stuck at 98%? Several counters had patch-level bugs; update and replay the action.
  • Do mods disable achievements? There is no official statement. Treat modded runs as [Unconfirmed].

If you are still early in the park, the beginner guide covers the first three hours, and the stuck guests fix guide covers the visitor bugs that can stall the cleaning and rescue counters.

Verification

Last checked: 2026-11-04

Game version: 1.0

Official: Valve's official API returned 71 achievements with global unlock percentages on 2026-10-29. Every count and percentage in this guide's tables comes from this feed. The human-readable equivalent is https://steamcommunity.com/stats/3293260/achievements

Official: CayPlay's store page lists Steam Achievements among the game's features and names 31 July 2026 as the 1.0 release date (Early Access began 22 August 2025). It does not publish an achievement list or difficulty rules on the store page itself.

Official: Official bug-fix list: 'Solved some achievements that were not triggering on the correct places (like opening a beach park or using the zipline on the beach)'. The same post says a corrupted download can make the park look empty after an update and directs players to Steam file verification.

Official: Official fix: 'Steam achievement for 3 and 5 stars in city map should trigger now for anyone loading a save from a pre 1.0 map with it (for some it wasn't working)'. Also confirms the golden hammer fixes anything in one hit and that a pool needs repairing before using the plug at 0%.

Official: Official fix: 'Fixed some achievements not progressing as intended during multiplayer'. Confirms co-op achievement progress was broken before this patch.

Official: Official fix: 'Fix for situation where Nothing left to learn achievement would not trigger under certain situations'. Also covers persistence of dropped items and backup saves.

Official: Official fixes: 'Fixed a case where painting might not trigger the achievement' and 'Fixed a case where the Slip Happens counter would freeze'. Also confirms sandbox mode can start with trash in some spots (fixed here).

Official: Official note: 'Staff won't quit on Easy or Sandbox difficulties' — independent confirmation that Easy and Sandbox are distinct modes. It does not state whether those modes award achievements.

Community: States Steam shows 'on the order of ~71 achievements' and that older guides citing roughly 52 are outdated Early Access maths. Names No Trespassing (catch guests without bracelets, commonly cited 200), Pool-itzer awardee (save drowning guests, commonly cited 100) and Mogul ($1,000,000 earned). Warns community lists go stale after weekly patches.

Community: Reports 'Nailed it!' is Normal-or-Hard only ('Cleaning 500 attractions on an easier difficulty will not count'), that Slip Happens was reported stuck at 55/100, that console patches changed Full House 'to trigger at 70 guests', and that progress is tracked per park. Also says a patch fixed achievements not progressing in multiplayer.

Community: States achievement eligibility by mode: Sandbox and Easy 'usually disabled', Normal and Hard 'enabled on Steam / consoles'. Also: 'Difficulty is locked per save, so a Normal park cannot flip to Hard without starting fresh.' The page is self-described as an unofficial fan wiki with no developer citations.

Community: States 'Only Normal and Hard earn achievements', that Easy and Sandbox earn none, that Sandbox has infinite money and all research unlocked, and that difficulty is chosen at park creation with no mid-game changes. Quotes the developer: 'there are no mid-game difficulty changes.'

Community: Players report two achievements that would not unlock: the 100-visitors-at-once goal and the 20 m fall. Replies suggest using flyers after day 100 and jumping from a high slide or tall structure; some call the fall achievement glitched. The Steam hub was not directly reachable from our network, so this thread was read from the search-engine index.

Community: A player asks why achievements are not unlocking; the reply is that Easy and Sandbox both have Steam achievements disabled, and the original poster confirms that was the cause. Read from the search-engine index because the Steam hub was not directly reachable from our network.

Community: Lists 70 distinct achievement names and conditions under a 71-achievement headline, grouped into progression, cleaning/repair/safety, money/service/staff, one-off actions and Wellness. Recommends one long-running Hard Beach save for cumulative counters, doing manual cleaning and repairs before hiring staff, and a separate City save for city-map goals. Its fall height reads 15 m, which conflicts with Steam's FALL_HEIGHT_20M record.

Editorial: The troubleshooting order, the five-step route to 100% and the 'What is not confirmed' list are our editorial recommendations built from the sources above. No achievement count or percentage in this guide is our own estimate.

Found an error or outdated info? Let us know. This is an unofficial community guide. Game mechanics may change with updates.