Waterpark Simulator Achievements Guide: All 71 Unlocks
Waterpark Simulator achievements guide: all 71 Steam unlocks with global rates, why nothing pops on Easy or Sandbox, and how to finish the rarest counters.
Waterpark Simulator has 71 Steam achievements. Most unlock through ordinary park progression, but the rarest are deliberate grinds, and the most common reason nothing pops is that the save is on Easy or Sandbox. Below is every unlock by category with Steam's live global rates, followed by the fixes worth trying.
How many achievements does Waterpark Simulator have?
Steam's official global achievement feed for app 3293260 returned 71 achievements on 29 October 2026. Older guides quote 52, 55 or 60; those counts come from Early Access builds or console trophy sets and go stale after patches (Community). The live Steam list is the only number worth trusting. Every percentage below is Valve's global unlock rate, so it covers all players rather than your difficulty (Official).
Why achievements are not unlocking
Five things account for almost every "nothing is popping" report.
- The save is on Easy or Sandbox. Community sources say only Normal and Hard credit achievements, and that both Easy and Sandbox disable them (Community). CayPlay has not put that rule in a patch note, so it stays unconfirmed official policy, but it is the first thing to check. Difficulty is chosen when the park is created and cannot be changed later without a new save (Community).
- The counter is a personal action, not a park outcome. Cleaning, repairs, rescues and bracelet catches only count when you do them. Hiring cleaners, handymen and security automates the work and quietly stops your progress (Community).
- You are in someone else's multiplayer park. Patch 1.0.91-era notes fixed achievements "not progressing as intended during multiplayer", which confirms co-op was broken (Official). Community reports still describe only the host receiving reliable credit, so repeat a stuck counter in a park you own (Community).
- The build is behind. CayPlay has shipped achievement fixes repeatedly: beach-park and zipline triggers (1.0.21), the city-map 3-star and 5-star unlocks (13 August), the "Nothing left to learn" trigger (28 August), and the painting achievement plus the frozen "Slip Happens" counter (1.0.91, 11 September) (Official). The current build is 1.0.120 (28 October 2026). Update before you assume a bug.
- The install is damaged. The 4 August note says a corrupted download can leave the park looking empty after an update, and the fix is Steam's file verification (Official). Run it if a save loads wrong, then retry the achievement.
The Steam tracker itself can also lag: community guides report progress appearing minutes later, or after a reload (Community). Give it a session before you start a new park.
Progression and prestige achievements
| Unlock | Global rate |
|---|---|
| Open the park for the first time | 93.2% |
| Build your first slide | 91.5% |
| Reach 1-star park prestige | 83.5% |
| Finish the tutorial | 80.3% |
| Expand the park once | 71.5% |
| Have 20 visitors at once | 70.8% |
| Reach 2-star park prestige | 69.4% |
| Reach 3-star park prestige | 48.3% |
| Have 50 visitors at once | 43.4% |
| Expand the park three times | 38.2% |
| Open the Beach map | 33.8% |
| Reach 4-star park prestige | 32.9% |
| Reach 5-star park prestige | 20.1% |
| Reach maximum expansion | 15.3% |
| Reach 3 stars on Beach | 14.9% |
| Reach 3 stars on City | 11.8% |
| Have 100 visitors at once | 10.5% |
| Reach 5 stars on City | 5.3% |
| Reach 5 stars on Beach | 5.2% |
| Reach Diamond Star prestige | 3.7% |
| Reach 5 stars on Hard | 1.0% |
The progression ladder is where most players stop. Five-star Hard is the rarest at 1.0%, Diamond Star prestige at 3.7%, and the two five-star map runs at about 5%. The 100-visitor unlock sits at 10.5%: players have reported a 70-guest cap on some builds, and console patches reportedly lowered the trigger to 70, while Steam's API still tracks a 100-visitor condition (Community). Check your build and your guest cap before calling it broken.
Cleaning, repair and safety achievements
| Unlock | Global rate |
|---|---|
| Clean 100 pieces of trash | 82.2% |
| Clean 500 attractions | 74.1% |
| Mop 100 puddles | 72.8% |
| Repair 500 attractions | 71.3% |
| Use the Injector on an injured visitor | 68.4% |
| 100 visitors slip on puddles | 68.1% |
| Clean 500 pieces of trash | 63.1% |
| Clean 1,000 pieces of trash | 52.1% |
| Mop 500 puddles | 48.1% |
| Water-gun 100 smelly guests | 34.6% |
| Mop 1,000 puddles | 32.6% |
| Save 100 drowning guests | 28.0% |
| Push 100 panicking guests | 27.9% |
| Clean 50 pool poops | 19.1% |
| Repair an attraction within 5 seconds of breakdown | 17.5% |
| Clean 100 pool poops | 10.7% |
| Catch 200 guests without bracelets | 8.3% |
| Security removes 50 disruptive guests | 7.9% |
| Clean 500 pool poops | 1.4% |
Do these by hand early. Every clean, mop, repair, rescue and security removal is a personal counter, and staff work does not feed it. "Pool-ution Solution" (500 pool poops) is the rarest achievement in the game at 1.4%, followed by "Zookeeper" (100 poops) at 10.7%. "Hot Fix" needs the repair within five seconds of the breakdown, so stay near a tired attraction with the hammer ready. "Slip Happens" froze before 1.0.91; if your counter is stuck at 55/100, update first (Official).
Panicking guests: what the counter wants
A panicking guest is the flailing visitor you see in a pool, usually after a cannonball into water that was too shallow or a pool that was never refilled. They block diving boards and can drown, which is why two counters sit next to each other on this list: Push 100 panicking guests (27.9%) and Save 100 drowning guests (28.0%).
The routine that feeds both:
- Refill pools before opening. Empty pools cause the cannonball injuries that start the panic, and pushing a guest off a board does not undo an injury.
- Throw life preservers into every pool at day start. Panicking guests bump into them automatically, which turns a rescue into a save without you crossing the park.
- Push, do not wait. Right Mouse is the push input; a panicking guest on a diving board clears the moment you push them off or into a ring. Station a lifeguard on the busy boards if you keep missing them.
Staff work does not feed these counters, so do the pushing yourself. The stuck guests fix guide and visitor happiness guide cover the board-side detail.
Money, service and staff achievements
| Unlock | Global rate |
|---|---|
| Hire your first employee | 77.1% |
| Earn $10,000 | 71.4% |
| 1,000 slide rides | 47.0% |
| Earn $100,000 | 42.7% |
| Spend $100,000 | 41.5% |
| Earn $1,000 in tips | 40.4% |
| Hire five staff | 34.1% |
| Spend $250,000 | 29.2% |
| Spend $500,000 | 20.8% |
| Sell 500 lemonades | 17.9% |
| Earn $1,000,000 | 13.6% |
| Sell 500 hot dogs | 9.7% |
| Unlock all normal research | 7.8% |
| Sell 500 ice creams | 6.7% |
| Hand out 500 flyers | 5.7% |
All of these are cumulative across one save, so restarting a park throws away progress. Keep a single long-running park and let the counters accumulate. The food-sale achievements are the slowest: 500 ice creams is 6.7%, 500 hot dogs 9.7%, 500 lemonades 17.9%. "Nothing Left to Learn" means the normal research tree, not the Museum questlines (Community); it sits at 7.8%. Tips depend on satisfaction, so fix happiness before grinding the $1,000 target. Our money-making guide covers the revenue side, and the research tree guide covers the unlock order.
One-off, building and Wellness achievements
| Unlock | Global rate |
|---|---|
| Water-gun a guest | 78.7% |
| Destroy 100 buildings | 65.6% |
| Paint an attraction | 62.5% |
| Customise your character | 46.4% |
| Hit a visitor with the boxing glove | 38.9% |
| Fall from 20 m | 31.2% |
| Paint a visitor | 30.4% |
| Play a trumpet | 25.5% |
| Use the spray can | 22.3% |
| Complete Wellness mission 1 | 19.2% |
| Build a five-star diving board | 14.5% |
| Ride the zipline | 14.2% |
| Complete Wellness mission 2 | 9.5% |
| Complete Wellness mission 3 | 6.8% |
| Build a custom slide | 6.4% |
| Get scammed by Yogi | 4.3% |
These are quick cleanup tasks once the long counters are secure. "The Bigger They Are…" wants a 20 m fall and sits at 31.2%; community reports call it finicky, so save before you jump (Community). "Don't Look Down" is about building a five-star diving board, not reaching five-star park prestige. The Zipline unlock requires actually riding it, and the Custom Slide unlock requires finishing a slide, not just opening the editor. The three Wellness missions correspond to Yogi's three-, four- and five-star quests (Community), while "Enlightenment Isn't Cheap" (getting scammed by Yogi) is the rarest at 4.3%. See the Museum questline walkthrough for the quest structure.
Giving Yogi money: the "Enlightenment Isn't Cheap" unlock
"Get scammed by Yogi" is the rarest unlock on the one-off list at 4.3%, and it is triggered by a payment rather than by a repeatable action. The Yogi appears in front of the Museum after all three NPC questlines are complete, and his chain is built around purchasing and building the game's most expensive equipment — paying him is part of that chain, not a separate donation.
Two practical notes:
- Save before you pay. Community guides recommend saving immediately before handing over money, because the precise condition that fires the scam is not documented. If the unlock does not appear, reload and take the next quest step rather than losing the spend.
- Progress the Yogi line, not a "give money" menu. The payment arrives through his quests, so there is no separate donation interaction to hunt for.
The three Wellness missions on the same table correspond to the Yogi's three-, four- and five-star quests, so one full Yogi run usually clears four unlocks at once. The Museum questline walkthrough covers where he stands and how the chain starts.
The fastest route to 100%
- Pick Normal or Hard and the Beach map at creation. Difficulty is locked per save, and Beach lets one developed park cover the generic, Beach and Hard prestige lines (Community).
- Stay manual until the personal counters are done. Clean, mop, repair, rescue and catch bracelets yourself before hiring the staff that would do it for you.
- Keep one long save for money, sales, research and visitor counts. Restarting resets cumulative progress.
- Use City only for its map-specific unlocks. City three-star and five-star are separate saves in most community routes (Community).
- Finish the counters before starting a second park. Splitting progress across saves is the most common way players stall at 60–70%.
- Update, then verify files. If an unlock still refuses to fire on 1.0.120, verify the install before treating it as a bug.
What is not confirmed
- Easy and Sandbox disabling achievements. Multiple community sources agree, and the in-game mode warning reportedly says so, but CayPlay has not published it in a patch note. Treat it as [Unconfirmed] official policy.
- Non-host credit in multiplayer. A patch fixed "not progressing as intended", but no official statement says whether guests now earn every counter.
- The exact Yogi scam trigger. Community guides recommend saving before paying Yogi; the precise condition is not documented.
- The PC "Full House" threshold. Steam's API tracks a 100-visitor condition; console builds reportedly changed it to 70.
- Console trophy parity. PS5 and Xbox sets differ in count and patch timing; this guide covers the Steam list.
- Whether the sixth prestige tier is named "Diamond Star" in every language. Steam's API records the tier; the label is community-reported.
Quick answers
- Do achievements work in Sandbox? No, according to community sources. Use Normal or Hard.
- Can I switch an Easy park to Normal? No. Difficulty is locked when the park is created.
- Why is my counter stuck at 98%? Several counters had patch-level bugs; update and replay the action.
- Do mods disable achievements? There is no official statement. Treat modded runs as [Unconfirmed].
If you are still early in the park, the beginner guide covers the first three hours, and the stuck guests fix guide covers the visitor bugs that can stall the cleaning and rescue counters.